Tips to Play Football Manager 2011

Football Manager (FM) is one of popular pc games pes 2011 for variants other than football games. FootbalManager.Com has released the latest version of Football Manager 2011. By playing this game Football manager, we seem to feel the atmosphere to train a football team as perceived by the manager of real football team. Such as: being fired, players sulking, the issue of transfer etc.
Ok, go on our core discussion of tips on how to play Football Manager with the assumption that we have successfully installed the game on your computer / pc / laptop.
Actually this way is a relative or dependent hobby. If my principle in game play is FM, the landless and the team to train future team made it to the many talented young players (wonderkids player) so building the team into the best team and then move the club if there are offers from other clubs from the middle of the board or an offer of countries (bid deal the state / country will usually come if we are good coaching trail).
Footbal manager tips

   
1. Select a team from the English Premier League (Premier League)

      
Because in my opinion, a team from the premier league is a bit loose matter of signing the purchase mainly from non-European players. Usually non-European players a bit cheaper than European players with similar capabilities.
   
2. Select team landless (promotion)

      
Actually it depends on taste. I like the promotional team because the pressure is rather light in order to maintain the club is not degraded so it does not require a significant victory. In contrast to the champion team who demanded to go on and win at the end of the season champion. Consequently, if we do not meet these targets we will usually fired from a chair manager

      
Usually I target in the first year to survive in order not degraded. Second year to enter the league and won the european cup and league cup next year won the premier league with many talented players

      
Additionally, if the opportunity to train smallholder team became the best coaches and trainers into the record a favorite for the club is quite large
   
3. Choose a great coach and fit the criteria.

      
To find a great coach can see from the condition of the existing coaches and look where its shortcomings.
   
4. Spread the Scouts to various corners of the continent and the league / game to find talented players (a good Scout is the current value and the potential abilities of high knowledgenya)
   
5. Choosing the best formations to see the opponent

      
I usually use a 4-4-2 formation as the formation of standards for balanced between offense and defense and the option to play slow to master the game.

      
Then if you've won until the minute - 75 then I change into a 4-3-3 defend due to a defensive midfield player as a stabilizer and can be used to lock a dangerous opponent player (man marking). Formation of this if in tandem with an option to counter-attack and set the tempo of the game quickly, then it is very powerful to resist the usual 4-2-4 formation to attack opponents.

      
However, if defeated in a losing position, I usually wear 4-4-2 attack if it is still a lot of time and the formation of 4 - 2 - 4 if time was running out. win lose nantilah. His status is not degraded: D so the pressure is somewhat lighter

      
Tips on tactics problem: Do not be too often changed formation and tempo of the game. Because it would be difficult for players to adapt to continue with a new formation.
   
6. Looking for talented young players

      
To search for talented young players, I usually spread to the Russian scout, north and south America. Because there are many talented young players with a low bid (buying and selling a player option).

      
Although I also use the search option of young players by age, scout is working to see the talent of the players especially if he had known the country that we are looking for players
   
7. Buying Tips Selling Players.

      
Do not push yourself to buy high-priced players let alone build a team promotion, promotion team usually cost very little reserve. So the transfer fee too little. Better to buy a standard player first, because it's cheap

      
If you are need of funds transfers, with an option to sell one player to another club and buy players coveted

      
If the excess Club players, do not hesitate to sell them for valuable player. If the target player is not successful, it could be discarded because it will only burden the club financially.
   
8. Find Wonderkids Player with cheap price

      
Wonderkids player is a talented young player who will be the star player in the future. Actually we can also create players wonderkids, provided training facilities at the highest level (state of the art) and a great coach young players.
That's the tips that I use for playing Football Manager 2008, 2009, 2010 and still I use in Football Manager 2011. Next is a cheat Wonderkids Player to build a team in the future. But that must be remembered is to combine these young players with older players to be balanced.
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PLAYER INTERACTION TIPS

PLAYER INTERACTION TIPS

Advanced Level

You can have more control over the way your players play by asking them to learn or unlearn preferred moves.

When asking players to learn or unlearn moves they may reject your request. Be careful of annoying players when requesting them to learn or unlearn moves as they may feel that doing so will not benefit their game.
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SCOUTING TIPS

SCOUTING  TIPS

Advanced Level

You can change which scout closely tracks and follows the progress of any of your players out on loan by selecting 'Manager' -> 'Options' and then choosing your desired scout.
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ASSISTANT MANAGER TIPS

ASSISTANT MANAGER  TIPS

Beginner Level

Your assistant manager will now give you up-to-the-minute feedback when in a game, providing analysis on tactics, performance, statistics and his pre-match observations.

You can get your Assistant Manager to speak to the media and handle press conferences in your place by selecting 'Manager' -> 'Team Name -> 'Settings' from the menubar and then selecting 'Responsible for attending press conferences'.

It is now possible to keep up with all the transfer gossip and rumours for each league. To find out the latest news and reports simply go to the relevant league screen and select 'Transfer Rumours' from the 'tree' menu in the side-bar.
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TRANSFERS TIPS FOOTBALL MANAGER 2011

TRANSFERS TIPS

Beginner Level

All incoming and outgoing transfer dealings can be handled within the 'Transfer Centre', which easily allows you to see all the important transfer details on one screen.

Advanced Level

You can reject or accept multiple transfer bids for the same or different players at the transfer centre. Use [%control#1] or [%shift#1] to select the desired players and select 'Accept' or 'Reject'.

You can sign a player that has played competitive matches for two different clubs in the space of a year, but he will not be eligible to play until that year has passed.

When managing a lower league club, you may be invited to an exit trials match. At this match, players released by their club will be playing to showcase their talents and hopefully pick up a new club.

When you receive news that you have successfully signed a player, you can immediately place them in the correct training schedule by selecting the 'Player Training' button at the bottom of the news report.

You can find out which players a club is prepared to loan out by browsing to their squad screen and selecting 'Loan Report' from the actions menu.
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Hints and Tips FM 2010

HINTS and TIPS (10)

Beginner Level

You can now see individual coach reports for each position a player can play in. To do this go to the player's 'Coach Reports' screen and select the position from the dropdown box to the left of the coach selection.

Various statistical information such as the best passer in your team is kept on the 'Information' screen and can be seen by selecting 'View' -> 'Stats'.

At your fixtures and results screen you can opt to view specific competitions by selecting the 'Competition' dropdown and choosing the required competition.

You can view all the past goalscorers from a previous match by selecting 'Views' -> 'Goalscorers' while at your team's fixtures and results screen.

The coloured dots on your tactics pitch show you how natural the player is at playing their selected position. A bright green dot denotes that a player naturally plays that position, whereas a red dot reveals that a player cannot play that position.

It is now easy to repeat any incidents missed in a match or relive those excellent moments. Use the timebar to simply scroll backwards and forwards through the match time.

In order to submit an international squad you can select 'Confirm Squad' from either the news item that asks for the squad submission, or by the actions menu available on the squad screen itself.

Advanced Level

You can wrap up a press conference when you want, provided you have answered enough questions to satisfy the journalists who have gathered there.

You can now see how many minutes it has been since a goalkeeper last conceded on their 'Stats' screen.

To restore column sorting on the Squad and/or Tactics screens to their defaults, simply hold down the Shift button on your keyboard before clicking 'Pkd', 'Position', and then finally 'Name'.
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Football Manager – How to find the best regens

fm 2011 how to find regens feature image
Football Manager is the best management simulation, ever. However the game would be restricted if SI were to just use real life players. This is why FM creates regens within every single game, so we can carry on playing forever. Today I will share some hints and tips on how to find the best Football Manager regens. If you use the right techniques, these FM regens can be found early and therefore cheap. icon smile icon smile All the methods below are used by myself. But the places and times you can find these regens come from tonnes of research and surveying through the FM community on top of my own experience.
Before we get sticky with the details and technical stuff, I have one piece of obvious advice. When you load up a country, more players from that area are available. Therefore more regens will be available. I would suggest loading up countries like Brazil, Argentina and a few small European ones like Croatia. The amount of countries will depend on your computers performance, but you get the idea. Load the country and get access to more regens.

Preparation – the right scouts and correct assignments

You don’t have to do all the work yourself. Sign 5-6 scouts, all with experience in different regions. Each scout must have very high attributes for judging player ability and judging player potential. Every scout should be diverse and different from the rest. This way you’ll have a bigger potential network of countries to scour. Your six scouts should collectively have knowledge in the following countries.
  • Big European countries – Italy, Spain, France, England, Holland, Germany and Portugal (spread over two scouts.)
  • Smaller European countries – Croatia, Belgium, Czech Republic, Romania, Ukraine and Russia (spread over two scouts.)
  • North and South AmericaBrazil, Argentina, Chile and Mexico (one scout.)
  • Africa – South Africa, Nigeria, Ghana and Ivory Coast (one scout.)
Obviously you can’t expect to get knowledge in all these countries across your scouting network…but its a good guide. Now you have the scouts, here is how you should set their assignments. Click on your scouts name, now click ‘add new assignment’. From here you should select ‘add new assignment’ situated near the bottom of your screen. A filter box pops up, follow the steps below.
  • Select persons age and set to is at most 19.
  • Now you should use the assign to option. Select the region your scout has the most knowledge of. Use the list above to select which regions you’ll cover. Obviously all your scouts will cover different regions/countries.
  • Now make sure you check if the scout has finished his search (do this every month.) When he has either reset for the same region/country or pick a new one.
  • The key nations to scout are Argentina, Brazil, France, England U19′s, Italy, Spain, Holland, Croatia and Czech Republic.
  • Please note regens are created from the start of the game, so you may need to wait a little before their generated. After the first year you’ll notice more and more regens appearing with every year.

How to manually search and where

Scouts are important and offer a helping hand, but I find my best regens through manual searches. We’ll start by explaining what view mode you should be in while looking at clubs and then decipher which clubs to search. So, what is the best view to search through afm 2011 how to find regens globe1 club for regens? While in a club screen set your ‘view’ option to ‘general information’. Now click the age tab until all the players are listed in order of their age from youngest to oldest. Now manually look at every player under the age of 21. While searching clubs with a huge list of players, you may want to limit views to regens valued £800K plus. But if searching the same clubs as myself this shouldn’t be a problem. So below are all the clubs I search and the clubs I have seen talked about a lot within the community (excluding big European clubs.) One side note is to search the whole of Brazil and Argentina not just the clubs listed below.
EuropeAberdeen, Motherwell (Scotland), Auxerre (Fance), Rayo Vallecano (Spain), Stuttgart (Germany), Feyenoord, Twente, Ajax (Holland), Dinamo Minsk (Belarus), Dinamo, Hajduk (Croatia), Anderlecht (Belgium), Slavia Prague (Czech Rep.)
South AmericaArsenal Sarandi, Argentinos, Banfield, Boca Jnrs, Colon, River Plate, Estudiantes (Argentina), Cruzeiro, Independiente, Gremio, Santos, Flamengo (Brazil) and Colo Colo (Chile.)
North AmericaChivas, Atlas, America (MEX) and Cruz Azul (Mexico.)
AfricaOrlando Pirates, Ajax Cape Town (S.Africa), ASEC (Ivory Coast), Zamalek (Egypt), Enyimba, Kano Pillars, Heartland (Nigeria.)
Any club in bold should seriously be checked, I have seen amazing regens come from those areas. Below is when you should check clubs within each country. FM has a pre-set date for every country to produce new youth, these dates should put you ahead of the pack. If you can buy regens at 16-17, the price tag will be minimal. Just to clarify the dates below are an estimate for when regens are generated based on what I’ve seen in game and read around the community.
Country Date of youth intake every year
Croatia 20th June
France 20th June
Germany 20th June
Scotland 20th June
- -
England 25th June
- -
Czech Republic 30th June
Belgium 30th June
- -
Holland 7th July
- -
South Africa 15th July
- -
Mexico 20th July
- -
Argentina 1st August
- -
Chile 1st January
- -
Brazil 2nd January
- -
Nigeria 15th January
Egypt 15th January
- -
Belarus 14th February
- -
Turkey/Portugal 20th June
Italy 30th June
Romania 1st July
Spain 10th July
Sweden/Russia 27th December
Most of Africa 15th January
 
I have only listed the top European and relevant countries to my club shortlist. You should check all the clubs I listed previously during the date their country produces youth. This way you’ll be the first to see any top talent. You should also check the under 19 and under 21 national sides. Any top class talent will be lurking within those teams. Every six months I would recommend selecting ten national teams and searching their youth. Maybe two big European countries, two South American etc.

How to use the filtered search and find top regens

Doing a filtered search is simple and most of you know how. Therefore, below are some simple steps on how I set up my filtered search for regens. (Note the amount of regens listed will depend on your in game year.) Basically the game starts with next to no regens, then after one year the first batch of regens are introduced at the age of 15-17.
  • Go into player search, now edit your filter.
  • Add person age to be no more than 18.
  • Now click attributes within the filter.
  • Tick the work rate and determination attributes and change them to minimum of 12. (Check the important information below and decide if you want to use this step.)
  • Now click OK and order the list from most valuable to least valuable.
  • Click on all the players with a high value, anyone from Africa with a value of more than £1m could be worthwhile too.
  • Any players you like should be scouted. Then asses whether their worth a bid based on the report and your instincts.
Important information: My friend Thomas (FMPundit) wrote an extremely interesting post a while ago. It anylised some research within the FM community on players and their growth. His post proved that players with high work rate and determination reached their potential far more often than players with low work rate and determination. These two attributes are obviously key and should be considered when searching for regens.
Well I have offered you a few tools to find the right rocks to look under…now its up to you in terms of spotting the talent. Please feel free to ask any questions below and I look forward to reading your comments. If you feel I have missed any clubs that produce great regens, please comment below. I will add them to the list, but please be sure they have produced a lot of talent and not just one or two good regens.



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Exclusive Interview With Miles Jacobson: “FM 2012 is the best in the series”

I know that you are all happy to know that we’ll have another Football Manager version to enjoy by the end of this year, Football Manager 2012 will be released before Christmas as we have already announced moments after the official announcement from Sports Interactive and Sega. Miles Jacobson is still the man who leads the team that creates the game, he is both a football fan and a football manager fan so we took the opportunity to have a chat with him about both our favourite computer game and football in general.

Who Is Miles Jacobson?

Miles Jacobson 600x400
Miles Jacobson
Age: 39
Position: Studio Director at Sports Interactive
Honours: OBE (Order of the British Empire)
Twitter: @milessi
Facebook: facebook.com/miles.jacobson
Favourite team: Watford
Favourite game: Football Manager icon smile

“I ended up winning the Champions League in the mid 2020′s”

Hello Miles and thank you for accepting this interview, we know that you are a busy man these days. Let’s get straight to the questions:
Johnny Karp: I assume that you managed Watford again in FM 2011, how did your career go?
Miles Jacobson: Very well – I started with the plan of staying up and building slowly, so it wasn’t til the 5th season that I got promoted, but I ended up winning the Champions League in the mid 2020’s. Then got the England job alongside it.
JK: I recently read that, in your view, every player has his own way of playing FM. I definitely agree with that and I want to know more about your way of playing the game. For instance, do you use different tactics for home and away games or do you stick to one tactic for all games?
MJ: I have 2 tactics that I tend to use, and build the team around them. One is a 442 with wingers, a ball winning DMC and a box to box MC, and the other is a 532 with wingbacks, a ball winning DMC, a box to box MC and a deep lying playmaker. I’m mainly a wheeler dealer though. Lots of loan players when managing Watford outside the Premiership, and young players for the future, mainly.
JK: Enough about FM 2011, it is a great game but now it’s time to look forward to FM 2012. How would you describe the new game in a few words?
MJ: I’d describe it as a football management simulation type of game. And the best in the series. But then it’s not surprising I’d be saying that, as I think it’s true of each new iteration, or else we wouldn’t bother.

Football Manager 2012 New Features
For the hardcore fan who likes playing career games we’ve added in the functionality to allow you to turn leagues on and off. So if you’re managed in England for a few years and decide you want to go off and get a job in Spain, you can put the Spanish league in and start applying for jobs there.
We’ve made huge improvements to how you see the match being played, there’s new animations, new crowds, extra stadiums, a couple of new cameras. That’s all looking really good. We’ve got something for people who like technology in the adaptive layout, which means if you’re playing in a high resolution you actually get more information on the screen.
We’ve improved the way you can talk to players and your staff inside the game by adding in a tone system, so now there are six different tones that you can use to talk to players. Which will have a massive effect on conversations you have with them. Some people like having an arm put round them and other people only see sense if you shout at them, so you have to be careful what you use for which person.
There’s also loads of changes to contracts. One of the changes being for contract negotiations, if you’re in the midst of a negotiation and the agent keeps coming back asking for £6,000 a week and you can “only” afford to pay them £4,000, you can lock that £4,000 so the agent will know you’re not going to budge from that and might come back asking for different contract clauses to make up the difference.
We’ve worked with scouts with a few different clubs to come up with the kind of report that a manager would get in real life for the next opposition reports. There’s all kind of information in there, including where goals have been scored, what time of play they were scored, analysis of the squad, tactical information. And the tactical information goes as deep to show you how you’ve performed against particular tactics, and how particular tactics have performed against you.
And for people who have never played the game before there’s a brand new tutorial mode, which will actually give you a little hand-holding guide into how to play the game when you first start. Which is something we haven’t managed to do successfully before, but this year we think we’ve got there. (Miles Jacobson about the new features in FM 2012; excerpt from an interview for The Telegraph – full article here)
JK: I noticed that one of the new features will be a tutorial module, that could be quite useful for new players and not only. We have released a guide for FM 2011 (http://www.footballmanagerstory.com/2011/04/fm-2011-handbook-your-way-to-victory-in-football-manager-2011/), do you think that the new tutorial module will eliminate the need for such guides?
MJ: No – the tutorial mode is there to teach the basics. The new “how to” system is there to show you how to navigate to things that you already know you want to do. The guides that the scene put together tend to be a lot more advanced than that, based on advice from people playing the game and their experiences, with many throughout the community chipping in, which is a very good thing. We regularly turn down commercial deals for doing these kinds of guides because we believe the community do a better job, and provide them for free too, which is great for everyone. The sites doing the good guides get a lot more traffic than they would do without them too, which helps them get a bigger community going, and can only be of benefit to the guides moving forward.
JK: How do you feel about players that cheat in FM in an attempt to get better results quickly?
MJ: I don’t agree with them doing it, but people can play the game any way they want to. If they enjoy it more by cheating, then that’s fair enough – I just don’t understand why someone would want to do it!
Miles Jacobson OBE
Mr. Miles Jacobson from London is made an OBE by The Prince of Wales at Buckingham Palace. (Photo by Lewis Whyld)
JK: The game is getting better with every version in my view but do you think it’s getting more difficult too?
MJ: I don’t think it’s getting more difficult, no. More in depth? Yes. Is there more to do to get the best out of it? Yes. But it’s still more than possible to do well in the game letting your assistant do the things you don’t want to. Over the last few years we’ve diversified a bit with FMH, so if someone wants a quicker management game to play, then we’re hopefully still making a game that they will enjoy too. I don’t think we’re reaching everyone who might like to be a football manager in their spare time yet, so that’s something we’ll be looking at, long term, as we want to be able to entertain as many people as possible.
JK: Did you ever receive angry letters or emails from wives complaining about their husbands’ addiction to Football Manager?
MJ: No. I’ve had a few people complain when I’ve met them, but no letters or emails.
JK: We already know that Everton and a few other clubs are using the game database as part of their scouting network, do you have an estimate on how many clubs are using FM to improve their chances of finding players?
MJ: We have absolutely no idea, outside of Everton. They’re the only club we’ve had an official deal with.
JK: Do you have any examples of real football managers and players that like to play FM?
MJ: Yes, lots. But we don’t talk about it, or else it would ruin our relationships with them. No one has come to us yet and said they’d be happy to talk on the record about it, although some people have in press conferences and the like.

JK: There are a few examples of FM players that went on to aplly (unsuccessfully) for real football manager jobs (http://soccerlens.com/from-playing-football-manager-to-being-a-football-manager/66668/). Do you think that a club, big or maybe small, should hire a manager based on his FM experience?
MJ: No. They should hire a manager based on his or her ability to do the best for the club. Not enough FM players do their coaching badges, for a start!
JK: That last question is a good opportunity to move to real football, who do you think will win the Premier League this season?
MJ: I hate judging these things before the transfer window closes, as I think it’s impossible to judge until you can see full squads. From their starts to the season, it’s looking like the title will be heading to Manchester, but at the time of doing this interview, there’s still two weeks for Chelsea, Arsenal, Spurs & Liverpool to improve their squads. And for City & Man United aswell.

“Barcelona will win the Champions League with a dodgy penalty”

JK: Which is the best Premier League signing so far in your view?
MJ: Ever? Dennis Bergkamp. A master of football. This season, Sergio Aguero. He’s a player well known to those who play Football Manager, and has been for many years, and a very welcome addition to the Premier League.
JK: How about today’s Barcelona, are they the best football team ever? If not, which was the best football team ever in your view?
MJ: They would be the best team in the world if they didn’t dive around so much. I’m one for sportsmanship, so that doesn’t work for me, however good they are technically. There are far too many great teams to pick one anyway – it’s a bit like asking someone who the favourite of their children is. But the Watford team of 92 were pretty special.
JK: Which is the football manager that you admire the most?
MJ: Of current managers, Jose Mourinho. An obvious choice, but not only has he had success everywhere he’s gone, he’s also managed to deal with the extra rigours that being a modern day manager has. I can’t think of anyone who manages to deflect the pressure away from his players than him, and he seems to be able to absorb all of that pressure, as well as the pressure on him.
JK: Who do you think will win the Champions League this season?
MJ: Barcelona. With a dodgy penalty.
JK: Does SI plan to do more to support the fan sites?
MJ: The affiliate scheme has moved back in house as of a couple of weeks ago. Whilst we’re very grateful for the work that Laurie at SEGA, and Joe before him, did, Laurie is now looking after a lot of games and no longer has the time to be able to look after the affiliates in the way that either SEGA or us would like. So Rob Barns-Graham, who is well known to the community via his work on FML, will now be looking after the scheme and the sites, alongside his other work at SI, to try and improve communication and involvement. He’s already been in touch with the admins of the sites to talk about a webmasters meet up, so that should be a good way to get the ball rolling again.
JK: Thanks a lot Miles.
MJ: Cheers.
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ASSISTANT MANAGER HINTS AND TIPS

The following assistant manager hints and tips for FM 2011 are taken from the preview build of FM 2011 and may be slightly different from the final ones on the official release. Once the FM 2011 demo gets out, we will review them and change if needed.

Beginner Level

When viewing your team screen you can get your Assistant Manager's assessment of your squad by selecting 'Get Team Report' from the actions menu.

You can get your Assistant Manager to arrange pre-season friendly games by selecting 'Manager' -> 'Options' from the menubar and selecting 'Responsible for arranging friendly matches'.

You can get your Assistant Manager to renew your players' contracts by selecting 'Manager' -> 'Options' from the menubar and selecting 'Contract renewals handled by Assistant Manager/coach'.

When viewing your team screen you can get your Assistant Manager to pick your squad for a match by selecting 'Ask To Pick' from the actions menu.

The relationships that form between the backroom staff can now be stronger. This can mean that backroom staff, who have each other set as favourite staff, may leave the club together when the manager is sacked or gets a new job.

Your assistant manager will now give you up-to-the-minute feedback when in a game, providing analysis on tactics, performance, statistics and his pre-match observations.
New in FM2011

You can get your Assistant Manager to speak to the media and handle press conferences in your place by selecting 'Manager' -> 'Team Name -> 'Settings' from the menubar and then selecting 'Responsible for attending press conferences'.
New in FM2011

It is now possible to keep up with all the transfer gossip and rumours for each league. To find out the latest news and reports simply go to the relevant league screen and select 'Transfer Rumours' from the 'tree' menu in the side-bar.
New in FM2011
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Free Player in FM 2011

A quick filter that get us to all the free players in FM 2011. I mean players who don't belong to any team and be signed for free. The filter resulted in 2711 players, and here you can download the shortlist including them all. However, I have manually picked the best of them and wrote them down on the list below.
Most notable free agents in FM2011:

Goalkeepers:

- Dida (36)
- Timo Ochs (28)
- Alberto Fontana (43)
- Sebastian Cejas (35)

Defenders Center:

- Danny Shittu (29)
- Calum Davenport (27)
- Andy Butler (26)
- Izzy Iriekpen (28)
- Sam Sodje (31)
- Jay DeMerit (30)
- Radhanfah Abu Bakr (23)
- Pele (32)

Wing Back Right:

- Steve Finnan (34)
- Derek Geary (30)
- Liam Rosenior (25)
- Kerrea Gilbert (23)
- Yassin Moutaouakil (23)
- Ben Hoskin (19)
- David Cowan (28)

Wing Back Left:

- Sylvinho (36)
- Michael Ball (30)
- Joe Martin (21)

Defensive Midfielders:

- Gavin Mahon (33)
- Gavin McCann (32)
- Anderson Silva (27)
- Andranik Teymourian (27)

Attacking Midfielders:

- Robert Pires (36)
- Quinton Fortune (33)
- Yildiray Basturk (31)
- Simone Barone (32)
- Bryan Hughes (34)
- Chris James (23)
- Ali Fuseini (21)
- Nicky Travis (23)

Wingers Right:

- Oliver Kapo (29)
- Fabrice Pancrate (30)
- Bernard Mendy (28)
- Andy van der Meyde (30)

Wingers Left:

- Dave van den Bergh (34)

Strikers:

Pacey
- Darius Vassell (30)
- Jeremie Aliadiere (27)
- Febian Brandy (21)
- Omar Koroma (20)

Target
- Julio Cruz (35)
- Guillermo Franco (33)
- Peter Styvar (29)
- Marko Livaja (16)
- Benedict Akwuegbu (35)

If you can find some more quality players on that list (or from another quickstart), please comment and I will try to populate this list of most notable free agents.
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Football Manager 2012 Revealed

"We're delighted to finally be able to start talking about Football Manager 2012" said Miles Jacobson, Studio Director at Sports Interactive.

Counting over 800 new features, not including changes to the rules of the games 50+ leagues, Football Manager 2012 promises to be the most realistic, immersive and playable football management simulation ever for any fan who has ever dreamed of making the big decisions, both on and off the field.

Key new and improved features...

Transfers & Contracts – significant changes to the transfer and contract systems, including loyalty bonuses, better implementation of amateur and youth contracts, an improved transfer centre and the ability to lock areas of the contract negotiation when you aren't prepared to budge. This helps you to manage your budgets and gives you flexibility in what you offer money hungry players, or agents, as incentives.

Scouting improvements – using several real life scouting reports, a new in-game report has been devised which includes squad analysis, tactics information and information about goals scored and conceded alongside lots of other scouting improvements, giving you all the information you need to prepare before kick-off and throughout the season.

3D Match Improvements – new animations, a whole new crowd system, improved weather system, more stadiums, plus two brand new cameras - "Behind Goal" and "Director Cam" as well as all other camera angles being reversible - meaning you can watch and analyse every aspect of every game.

Manage Anywhere, Anytime – the ability to add or take away playable nations in your saved game as often as you want. Manage in that country at the start of the next season- meaning you don’t have to stay in the nations which are chosen by you to be playable at the start of your career.

Tone – a whole new level has been added to team talks and conversations, with the new tone system, which allows you to specify the way you want to say things – be as cool as a cucumber by saying things calmly or throw tea cups around by saying things with passion. There are 6 different tones to choose from with specific comments per tone.

Intelligent Interface – a new adaptive layout system, which means the higher your screen resolution, the more info is easily at your fingertips. The new interface also contains new filters, customisable columns, a new tactics screen, and lots of new overview screens.

Brand New Tutorial – standing separate from the main game, a mode to help new players find their way around the game easily, whilst also offering tips to experienced managers on how to get the most out of the game, as well as a new in-game “how to” system.

On top of these key innovations, there are lots of areas of the game that have had huge improvements, such as the media system, press conferences, the youth system, newgens, the social networking options, friendlies, international management and many more which will be revealed over the coming months, alongside more information about Football Manager 2012.
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Football Manager 2012 Screenshots

First Football Manager 2012 screenshots have been revealed. We will be updating this page with new screenshots as they become available.

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Football Manager 2012 New Features we'd like to see

Summer is coming and for some of us the urge to play FM2011 is slowly fading. I mean we have had our long runs with a couple of teams and reached a point we don’t feel so attached to the game like a few months ago. I guess it happens every year and it can probably happen to everyone.

This is the point where we start thinking of the next arrangement in the FM series, which is of course Football Manager 2012. And by “thinking” I mean anticipating new features we’d like to see, as well as improvements and fixes to various aspects of FM2011 that have occasionally let us down before...

Normally, we get to see some screenshots of the forthcoming successor in the series around August. I believe the guys over at Sports Interactive do listen to their loyal community and always look out for any interesting suggestions they could integrate to the game. This is the whole point of this article really, to sum up all the interesting suggestions our community has expressed. I intend to keep this article updated with fresh ideas as they come up, so make sure to post your suggestions in the appropriate forums or on our facebook page dedicated to FM2012.

This has been a massive community work and I’m very proud to finally present this list of features here.

Match Preparation


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I think it would be good if the match preparation was expanded, and more options were put in such as keeping the ball, counter attacking, playing aggressively, going down easily, wide play, central play, offside trap and then being able to tick two or three of them to focus on in a game.
~ by Isaac Christopher

I wanna be able to train specific game actions with my team, like attacking moves, off ball running, corner/free kick actions, especially movement in the defence! Because that's the most annoying part of FM.
The defenders often look like they don't know/don't care how to behave in specific situations, like, they just let the opposition attackers do what they want. I wanna be able to tell them exactly how they should behave in specific situations.
And when it comes to attacking moves, I wanna be able to create specific attacking moves, the FM free-role option just doesn't work, even if your players are Messi, Pastore, Müller, etc.
Everyone who knows something about football knows that the space between the defence and the midfield is crucial, and I wanna be able to use it better; FM just doesn't allow you that freedom so much!
~ by Cruz

Tactics


I would really like more freedom in choosing formation; ability to move a player on the pitch to positions other than preset ones.
~ by redalert

I would love to have far more tactical control in the game and a tactics editor along the lines of the old player manager series of games would be ace! Where you can ask the players to move with or without the ball and ask them to pass the ball into areas you want and not just what the game says.
~ by paul1576

Tactical lines?
We all remember from FM 2005 to 2008 when you had the so called "lines" or arrows.
On your tactics page we had the brilliant system of being able to take a CM and make him an AMC without distorting your overall formation. Obviously you could tactically have a bit more freedom over how you wanted your team to act when they had the ball etc.
I was hoping this system would be back together with the new system. Obviously this time it should be different. Instead of just having these lines like the good old times. Why don’t we make a “defensive positioning screen”, and an “attacking positioning screen”.
In my opinion it’s a big part of the tactical making of a team. How often have you played a match on FM and though if only I could make a simple tactic of where I want my players to be on the pitch when we got the ball and when we don’t?
Most of the times you don’t have much control over these things in FM now a days.
But these “tactical lines” would be a wonderful addition for FM. It’s simple yet it could make a good difference in how well the team does and how well you do as a manager.
I would love this sort of feature on FM 2012, I think it would suite into the game without SI having to redo too much.
~ by RedArmy20

It'd be good to include the graphics for ball boys, rather than the ball magically propelling itself to a player for a set-piece. [new]
~ by Iain Taylor

Let us import our tactics from FM11!!!!!!!
Example: formation settings, training schedules, set pieces, etc.
~ by joannes3000

I would love one of the new features to be "players position when you don't have the ball". For example, the way you set your formation on the tactic's screen well have a similar screen whereby you can drag and drop your players position when not in possession; I would love that.
~ by BenLFC88

Graphics


Introduce real stadiums to the game.
~ by Raul Balaiban

Stadium packs for different countriies where licenses permit, would be great to see real life stadiums, different back drops and not the same shops in background for smaller teams.
~ by John Wright

I would like to see trophy presentations and the players celebrating when winning a competition.
~ by Mark Chilton

I would like to see badges for all EPL teams. Also to be able to suggest or make your own kit design for your team either in-game or via the official editor.
~ by Paul Debman



Be able to design your stadium as well as your training facilities and then if your board have agreed to it you have to pitch it to them and explain why certain features.
~ by rywilson

I reckon they should introduce a stadium design interface within the game so that when you expand the 'current stadium' then you get to choose which corner of the ground you want to modify, and/or if you’re building a 'new stadium' to have the option to choose the location of the site, i.e. city centre, countryside etc. And maybe taking it from there they could show the cost implications of your decisions and how it will affect/ benefit the club.
~ by nhill84

On FM Live last year I noticed you can name the stands in the grounds I would love this to be able to happen in regular FM; it could add a more personalized touch or customize to tailor to meet your needs.
~ by naff123

Press


A more realistic press conference with artificial intelligence so that we can say our own words rather than choosing one of the options.
~ by Manish Munikar

I think you should get interview requests from a journalist working for a certain company. They ask you questions about anything and it is laid out like a private chat. Also, SI can make FM more realistic by having controversial issues e.g earlier in the season Danny Murphy criticised Stoke's tackling. Journalists can ask your opinions on issues like this.
For example: Jonathon Stevenson from BBC Sport has requested an interview. He will ask you questions on your team's recent poor form, and your opinion about the dubious sacking of Sam Allardyce. [ Accept / Reject ]
~ by MLR

If you’re a successful manager there should be Manager interviews with leading mags which sit down and try to get a deeper feel for the manager, a close up. talking about favorite players, vision for club, commitment to club, and relationship with board etc.
~ by Antony Colby



Have more information readily available when the press asks how you feel about a particular coach. Instead of having to click into the coach’s profile to see how he feels about you, have that information on the interview screen somewhere for quick access.
Example: if asked for a response about Alex Ferguson, tell us how SAF views us as a coach - gets along well/poor opinion/etc - on the screen.
~ by joannes3000

Make it more like the real world, get debates whether the ball crosses the line or not.
~ by Jacob Htfc Rogers

I would like to be able to declare interest in managing national teams, not when the job is vacant but maybe make a comment that one day in your career you would like to manage your home nation, if the opportunity ever arose.
Also the ability to comment on a player’s international form. For example when a player in your team has been in good form for his national team, or maybe comment that you feel one of your players is ready for the step up to international football.
At the moment I just don't feel like there is any collaboration between club and country, It's almost like The Football manager world is a very narrow Club Only or Country only type thing, I think it would be nice to able to comment on a players international career / form / selection / being dropped.
! by SeedyKiwi

Finances


Spending the manager’s salary would be really fun.
~ by Rishan Thambinayagam

Using the money you earn as a manager for more inspiring occasions such as being able to cover a high wage for a player yourself. Or to do some educational trips to high profile clubs of other countries and learn some tricks how bigger teams play... more like getting insight on how the match AI works for those teams.
~ by Stam

Should be able to ask the board to sell naming rights to bring in more income.
~ by Thomas Mark Peter Grant

Be able to speak to people from other countries for merchandise e.g. Japan, China, USA etc.
~ by Craig Wfc Blick



The ability to increase STAFF budget.
~ by gert78

If they cannot add the ability to increase staff budget, they should at least have importance levels for staff. I lost an excellent attacking coach because I couldn't offer him more money.
~ by Gurdit

SI should focus more on stabilising finances in the long run, as, after about 10-20 seasons, the clubs that play regular European football have amazing finances, whereas the other clubs (unless they get lucky with good signings) are all in financial trouble.
~ by Zonnegod

Kits sponsors. What is stopping SI from doing this as it used to be in Premier Manager 1995 get offered a selection of Kits sponsors to pick from and maybe every other season be asked by the board to suggest or be asked to pick an change the kits by a reasonable amount!
~ by naff123

Let us allocate leftover transfer funds in different areas at the end of the season.
Example: If we have 60M left over, let us allocate that towards loan repayments, ‘deposits’ towards facility improvements, etc.
~ by joannes3000

It would be good to have insurance for players injured during national team fixture. I lost Torres and Gerrard for 6 Months and the country just didn’t give anything, no compensation.
~ by AXELTAMA

I would prefer more options for clubs such as construct buildings, handling TV programs, setting up shops, sponsorships for training facilities, etc.
~ by croscout86

It would be nice if you, as a manager, would be able to set the ticket price for matches (and also season ticket price).
~ by ampren7a

Licensing


Being able to take control of German national team in FM2012.
~ by Mujtaba Amin

Finally add a Japanese league to FM (get the licence for that league), these is a huge market of players there.
~ by croscout86

Youth


Should be able to build academies over the world and look for talent in them.
~ by Chris Harvey

If I’m Arsenal or a team of similar stature and I want the best young players in "X" country then I could build an academy there. I know it could work and it won’t make things easier, I'm sure the people who make the game are capable of implementing that without taking the fun away from scouting. Just because you build an academy in a different country doesn't mean you will have all the best young guns from that country. You could have your academy miss out on a couple players forcing you to buy them.
Of course you would have to go through the board first and get there permission for the go ahead to build the academy also.
~ by CHRIS

Change the youth system and the way players develop.
This is how I see it: In real life football there is no such thing as CA or PA.It would be nice if skills would rise depending only on age, ambition, professionalism, talent and work rate, training schedule and positions he plays. Maybe a new skill (talent) quantified not in a number value but a star rating (like in scout reports) that would develop the player's natural rate of improving.
~ by ampren7a

It'd be great if the successes of a country's national team would have an effect on the quality of youngster's being produced in that country.
A national team winning the world cup would surely inspire more youngsters from that nation to take up the sport.
~ by Richard Law

Assistant manager


Have the option to ask your assistant manager to play one half of a match for you, either first half or the second half.
~ by Eelco Anninga

Your assistant should give you a list of best players per position. Now he tells you a player is 5th best for a position but who is 1st, 2nd, 3th, 4th???
~ by gert78

I want the "star system" to be changeable... for example, if I play in League One, I should be able to choose if the star rating should be set for League One standard, Championship standard or EPL; would make it much easier to place players in a bigger perspective.
~ by l3nnart

It would be really cool to be able to employ a youth team manager, just like an assistant. That way he could give you feedback on certain players and give you advice on how to get the most out of your youngsters. [new]
~ by Michael Dunsford

Team morale


How about creating an option to have club to club mileages in the English / Scottish leagues and give managers the option to apply to the board to have hotel stays for longer distance games... and maybe you'd see some difference in the players conditions during that away game and team morale would go up?
~ by Matthew Lond

They should put in 'morale boosters' such as taking the players to dinner, or a party or something.
~ by Joe Hannard

If you are a successful manager and leave your job to get a new one, it should boost the morale of your new team knowing they have a great new manager. Especially if they're down in the dumps due to recent form and you're looking for a new challenge after the success you brought your previous club. Of course this could work both ways if you join a rival club or a club much better than your previous job.
~ by Hadia Yawanis

How about setting player relations e.g. if you have a target man and then another one, click and drag a line or something then click play for flick on.
~ by Alex Cadman

Transfers


The game has implemented the concept of "direct negotiations" with offering players new contracts. Why not implement this same concept to the transfers?
For instance: my player has a value of 5M and some clubs are interested in acquiring him; I ask for him around 10M, this way the interested clubs either accept or reject the offer, but instead of them rejecting the proposal, why not making a counter-offer, perhaps they can offer up to 8-9M.
This is what happens in real life negotiations, when there is real interest, they try to work it out.
~ by ibox

I would like to see the possibility to set the transfer status of a player to "Available for loan, ONLY if he will get a first team role".
~ by Zonnegod



Another feature I have always thought would be good idea is the option to loan a player back to the selling club as part of the transfer as a bit of a sweetener in the deal especially when it is an exciting prospect who is used to that club and settled and can continue his development before joining your club when you require.
This would allow you to buy the player earlier with a smaller transfer fee and the freedom of calling him back when required.
~ by scatman86

If I find a good player and there are more interested clubs, when I place an offer they will also place an offer even though they already have 4 players in that position and they won't be using the player for their team and will end up selling him in 1-2 years time... ridiculous.
~ by mizie

The ability to stipulate in the future transfer fee terms on loans future transfer % and monthly instalments etc just like a normal transfer. It particularly pisses me off when the computer will refuse to offer 7.5M+ 50% future fee, but will offer 500K for the loan then 7.5M in future. No, I want 7.5M + future transfer %.
~ by godsgifttoearth

Scouting


When you are giving assignments to your scouts, and you have the possibility to scout the whole world, I would REALLY like to see that HUGE list of available countries divided per continents, because it is very annoying having to scroll through the whole list just to get to Russia or Ukraine.
~ by VeLiKi



Possibility to select whether I want a player to be automatically added to my shortlist just because I sent a scout to fetch me player report card.
~ by VeLiKi

Scout for specific player role (advanced forward, advanced play-maker support, etc)
~ by gert78

Maybe a list of free transfer players/ex scholars could be included in an email sent via the board when you take over a club (e.g. Gloucester City believes you should sign this player, John Smith (18, MC, formerly with Bristol Rovers) as he is local and without a club).
~ by Adam King

Hidden Personality attributes. I'd like to see a personality part of a players profile where over time from managing a player you become more familiar with his personality attributes. For example after one year of managing a player you'll know whether each of his personality attributes are between 1-10 or 11-20, after 2 years 1-5, 6-10, 11-15 or 16-20 and so on until after 5 years managing a player you are fully aware of his personality attributes.
I find it strange that you can know a players technical and mental attributes to an exact number while you never learn his personality attributes without the aid of a scout utility or data editor.
~ by Evo

A staff shortlist would be good too.
~ by Evo

Agents and scouts should send the manager video clips of why they think a particular player is suitable for the club.
~ by Antony Colby

Interaction


Love the idea of sending players to language classes.
~ by rywilson

For players who come into the EPL or any other league and cannot speak the language, a training option should be to send them to a language school for a month or something for a nominal fee i.e £500 like the price of injections but in turn would make the player unable to play for 1 month or so.
~ by naff123

Ability to tell a player that he impressed you in training. Right now, I can only tell a player that he needs to put in more effort in training.
~ by Gurdit



More interaction with the fans.
~ by VeLiKi

I'd like it if there was some different dialogue in private chats. When I'm constantly negative I get fed up of only getting in response "That's an interesting point of view. Have you got anything else for me?" and when I leave it's always "I think this meeting has run its course." I know it's petty but that annoys me because I feel like I'm being rude.
~ by Wagger

Backroom advice though seems to mainly be bad advice so I ignore most of it. I wanna say to my staff hay guys we ain't looking great and need to pick up points now or we are gonna get relegated so lets get working harder and we can do it - But you can not in the game have these kind of chats which needs to happen.
~ by paul1576

When getting really good "old" players to tutor young ones, why would the young players ever turn down tutoring from a really good old player? I understand if the "old" players had rubbish mental stats but for the ones that have good mental stats I really don’t see why the young player would turn down the tuition. [new]
~ by Liam Heaton

Interaction with referees. Like if something goes against you, you can speak to the ref about it after the game. Maybe even speak to the press about it as well, but you can be suspended for it.
~ by Darryn Walter Smith Hutchison

How about fining players for using twitter and facebook.
~ by Adam Thomas

Can you do anything about altering or adding more options when talking to players because it seems like a lot of things I ask them to do or when I answer one of their questions makes them unhappy. [new]
~ by Tarik Negassi

Manager profile


I wish you could add history to your manager in what teams he played as a player.
~ by macdab55



I would love if you as manager could add personal favourites and see it and maybe more than one team as favourite.
~ by macdab55

I would simply love to add dislikes in my status. e.g. I'd eat my underwear if i could add that I simply hate Dusan Bajevic and Angelos Anastasiadis.
~ by Gith

Contract negotiations


Even if player ain't interested to sign to your team you could still offer him a contract.
~ by macdab55

The possibility to change my contract offer. Sometimes, when one of my players has less than half a year of contract left, I offer them a contract and try to get down the wage as far as possible, but a few hours after I offered it, another (bigger) team offers them a contract as well. So to make sure they don't reject my down-negotiated contract, I want to change my contract offer. But FM only gives me the option to withdraw my previous offer, and when I do this and try to offer my player a new contract, he tells me that he is no longer interested, because I removed the last offer...
~ by Zonnegod

How about pay-as-you-play contracts for players? also would be good for older players and injury prone ones, but make it easier for players to accept this contract if they know they are old or injury prone.
~ by Liam Heaton



Actually, the entire feature of players rejecting to listen to your offer is the worst change I have seen from FM2010 to FM2011. Because after spending lots of time finding a good player who fits your transfer budget and managing to get your offer accepted, it is indescribably frustrating to see that red text-balloon telling you the player doesn't want to talk to you. Especially, because many times, you just know that a player would have accepted your offer if they would have listened. I think that the fact that a player will talk to your team is too much based on the past reputation of your team and not your financial capabilities or the quality of your current team.
~ by Zonnegod

I find it ridicilus that you can only give one contract offer to free transfers, so if another club comes in later and offers a better deal, you can't renew your offer to persuade him, this is not only annoying but unrealistic as well! SI should be ashamed that this is a problem at all since it's the main part of signing free trasfers, FIGHTING for the signings you want, not just give an offer and hope for the best...
~ by l3nnart

I would like to see negotiations going both ways i.e. players will ask for a better deal vs manager will suggest lower contract or transfer list. I have been forced to use the transfer list (not needed by the club) for a number of players because they do not want to accept a lower contract.
~ by bl007

When selling a player with a big wage to another club which cannot afford to pay his wages in full, then he will approach and ask that he'll leave if we pay the deficit. Yet the same isn't true when I am trying to sign a high earner from another club. At least I should have the option of suggesting it to a player which is interested in signing for the club.
~ by bl007

I think that before contract negotiations you should have an interview with the player you are about to sign. This way if you make a good impression, you might be able to negotiate with players that might be a little bit too good for you. Also it would mean that the players could give an explanation of why they picked you, or another club over you and could integrate their personality traits: 'The club seems very ambitious' or 'You are being a bit unrealistic' ect. [new]
~ by Michael Dunsford

Match engine


I only ask for a better match engine. My team may score from 40 yards and I just can't feel that happy. Sometimes I give myself the time to watch the Goal of the Year and I end up saying: What a waste of time!
~ by ruipedro89

In team talks motivate players for milestone games. Eg. Ryan Giggs breaking club record "make this one to remember" it comes up in the Milestone tab pre match but not in team talks... [new]
~ by Owen de Jonge

More possibilities for team talks.
~ by VeLiKi

Be able to make shouts, like whenever a player is with the ball you are able to shout to him to HIT, PASS or CROSS, etc. This would make the matches more interesting and could make it that if you have better relationship with a player he listens to your shouts more. [new]
~ by Plamen Che Sakutov

Yell to complacent players during game to get better or get off.
~ by gert78



Random events / fan animations. For example things which could disrupt play i.e. people running on the pitch streakers etc. If you have a tiny club who beats united or huge clubs in a cup match the fans invade the pitch.
Or even better you can see people using flares in the crowd waving scarfs, you know create more of an atmosphere.
~ by naff123

I'd like to be able to save my opposition instructions so I always close down wingers without having to do it at the beginning of every game.
~ by Wagger

What I think would be interesting to see is a totally new team talk system. It could be like a private chat, but with the team. You can set an overall team talk, and comment on an individual’s performance to them, and see how they take it. You can also ask them questions like 'are you alright with that knock you got earlier?'
~ by naff123

I would like to be able to cancel a sub right up until the sub is made like if your about to sub a striker and he scores you should be able to stop him getting subbed.
~ by Michael O'Donnell

There should be some realistic instructions that you can give to your players. For example some player have 3 yellow cards and you need him in an important match so you should be able to say "get booked so you will be banned in the match before the Derby, I need you in the Derby".
And sometimes if the rival is too strong or one of their players is a wonder and damages your team I would like to order my players "injure him when the referee not looking". I know it’s not something nice but we all know those things happen in Football.
~ by inonu88

The crowd environment is what makes me chill when I see a football match. SI really needs to improve on that point maybe by record some songs of clubs (you'll never walk alone for example) who make football a show like no other.
Premier league, Turkish league, Bundesliga have the best football crowd environment; add that to our gaming experience would be a big improve to the best game in the world.
~ by TFM

Add commentator voice for matches.
by Danny ZhenQuan Chay

What about maybe seeing the odd career ending injury? I mean an injury during a game which ends a career, like Haaland, Casiraghi... [new]
~ by Shaun James

Commentary by Chris Kamara... 'IT'S UNBELIEVABLE JEFF!'
~ by Adam King

Player development




I would really like to see an improvement in the decrease of stats when a player gets older, as some players can last much longer (For example van der Sar who is still an amazing goalie at 41, but also quite a lot of non-goalies). In FM I have never seen a player who started under 30, who was still useful for a top-club at the age of 34.
~ by Zonnegod

I would rather see a complete revamp of the game mechanics, where the manager is only able to see how well a player is CURRENTLY performing in a certain area (for example: how much of his crosses arrive lately, what is his shot on target ratio, how well is the player doing technically in the past X games). This would, in my opinion, greatly increase the realism in the game, as in real life, stats can sometimes be very inconsistent. I know that there is a consistency factor between the hidden attributes, but I think that this applies to all stats at the same time, not to individual stats.
~ by Zonnegod

Improved mentoring system. I tried to create a mentor program manually, but it’s a chore trying to do everything by yourself - finding which senior players are willing to mentor which young players, and then having to do it all again when the mentoring is over. I’d like the ability to establish long-term mentoring where you can link players until one of them leaves the team.
Example: Around the time your assistant gives his preseason report, he gives a report of which players may be good mentoring partners. From that screen you can talk to those players and establish season-long mentoring programs.
~ by joannes3000

Training


When you hire staff they come with there set instructions, such as if you hire a trainer he comes set with all his preferred training routines etc.. Rather than having to set it all up yourself, can be a pain at times!! [new]
~ by David Cooper

I think it would be good if you could have like open training days in like proper football! So then you could get a youngster to join your youth team, and you could accept or decline them.
~ by Walsall_Craig

Training section should be improved. If we could see players training it would help us find more about the players (assuming hidden attributes).
We should have the option to plan weekly training, choose specific exercises, and get help of our staff if we feel too overwhelmed.
Testing some tactics during training would be interesting too.
~ by Drchaos69

Having the option to watch the team play an inside friendly a day before a competitive match, so you should be able to watch which players more likely deserve a starting position going into tomorrow's game.
~ by Stam

As much as I hate to say it, Championship Manager's set piece creator (where you can set up and watch the practice) is better than Football Manager's.
~ by Mark 'Tug' Wilson

When a player becomes natural in a position he keeps it instead of ‘forgetting’ that position once you ask him to learn another. [new]
~ by Gary Alder

Other


A thought - what about a War Child charity team which you could play pre-season if you're a BSP/BSN/BSS club? Celebs visiting your club would help boost your image and raise funds. Or maybe the team could be in a downloadable patch after the game is released, cost £1 to download with War Child getting 100% of the proceeds?
~by Adam King

Club takeovers. My current club has had about 5 seasons of transfer embargo's and takeover speculation, but every single time (there have been about 20-25 possible takeovers) has failed so far. What's going on?
by Zonnegod

I think it would be a good idea if you could name in editor a new created team or new created city or new created competition if different languages like you could do in FM2005 editor because they would be different in other languages.
~ by macdab55



I want the option to disable regens when starting a game, even if I'd have to play only up to 2030.
~ by stam

Regens need to be a bit worse than they are. I always end up with loads of quality regens, that are so much better than the original players!!
~ by Ben Howard

I would like to see attendance be linked to city sizes. Currently, you can take a lower-league club up to a top division and the club's average attendance will increase as your club reputation increases. This makes sense if you are managing a club in a large urban centre. However, if you are in a smaller town with a limited population, there is a natural ceiling on how high your attendance can be. This would create more of a challenge for lower league managers and also be more realistic.
~ by LondonCity

There could be a way to merge the nearby clubs into one team as a requirement to attract increased attendances.
~ by Stam

Should have a staff recruitment option for other staff like groundsmen and the people who look after the state of the facilities etc.
~ by paul1576

In real life, managers have their own key staff members and when they sign with a new club they bring their team staff with them. So it would be a good idea to implement this in the game. I suppose it could be part of the initializing game phase, when you input your personal data we could have a new module where we could choose our key staff, for example, a keeper coach, a fitness coach, an assistant coach, a scout and a physio.
~ by fs1973

Maybe club 'open days' as well as fan interaction like talking to them and signing autographs
- could boost popularity and get more fans in. [new]
~ by Adam King and Scott Connie

More social media engagement. Now twitter just gives you competition status updates. I think it would be more interesting being able to share transfer bids, as it could spur some discussion on what players to sign between social gamers. [new]
~ by Hugo Castro and Stam

There should be a page which highlights the no. of supporters, (similar to the richest clubs page) which shows the most well supported clubs in Europe or World.
~ by Antony Colby

They could split the 'supporters' into 'Local' 'National' and 'Worldwide', with each group less likely to attend games.
~ by Richard Dende Law

They should add woman teams in FM. [new]
~by Ahmad Ridhaudin

Friendlies


To introduce testimonial matches... which means when a club puts on a match in honour of a player for service to the club.
~ by man_u_barmy_army

Maybe a 'charity day' for fans could be added in the same way as some team's have 'fan days' in the game in order to encourage more fans.
~ by Raul Balaiban and Adam King

Allow more flexibility when creating an invitational league. 3 games in 3 days is absurd and we should be able to spread the games out and have a game every 3 days, for example.
by joannes3000

Speaking of invitational leagues, can those gain reputation like other established leagues? Would be neat to be able to create leagues every season and slowly build a history like other domestic and continental cup competitions.
~ by joannes3000

In lower leagues I can make money real fast just by arrange lots of friendlies against the same foreigner club. That's not realistic. For example, if I play one friendly match with my sub-19 team against a foreigner club that pays me 20K for the traveling, I can make lots of money if I keep arrange the same match over and over. In reality this never happen, after some friendlies they don't have more money, but in FM they have infinite money to give us with that method.
~ by Drchaos69

Network games


Will there be an option to play with your current team against your friends? Any time in the game, without starting a whole new competition (like a friendly).
~ by Yicklam Tam

I really hope Football Manager 2012 would provide with an option to have a multi-player game over LAN rather than the one available over the internet through Steam. [new]
~ by Prince Joseph

On the next game should be able to play against friends more and have the online draft game mode what was on the XBOX FM08.
~ by John Grace

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That sums up all interesting suggestions people posted in our forums and our facebook pages. I tried to organize everything into categories, but please keep in the mind the order is random and not optimal. If you have an idea on how to sort the content better please advice. The same goes if you spot any errors or you feel a suggestion should be removed from the list.

And of course if you have any fresh suggestions, feel free to comment either on this page or on our FM2012 page on facebook. I’ll be also monitoring everything you write in our FM 2012 forums, so don’t worry nothing is going to be missed.

I hope important people at Sports Interactive will have a look and consider your suggestions and eventually integrate some of them into Football Manager 2012.

A big “thank you” to everyone who contributed to this list, I hope we can join forces for another FM cause soon!
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